For your information, Algicosathlon = Algodoo + Icosathlon (20 events). Votes are closed as of March 11th, 2018. Thank you for voting! This has been one of my best videos yet, so I hope you enjoy! Day 1 is an easy-going mini marathon. Except it has lava, spikes, low gravity, and risk of falling everywhere. Tutorial #2 – Tools (Algodoo) In this tutorial you will learn more about the different tools in Algodoo. Take your time to read the info text about the tools for learning more about specific settings and different tips and tricks. Tutorial #3 – Sketch tool (Algodoo) Start the last basic tutorial – “Sketch tool”.
TRAINING – Learn how to use AlgodooWe want your first few steps with Algodoo to be as easy as possible. Therefore on this page you can find a step-by-step guide that in three sessions will make you a confident Algodoo user. In order to make this possible we need you to spend some time getting to know the software and the content that comes with it.Before starting this training make sure you have Algodoo installed and activated on your computer (more info on activating here). When opening Algodoo for the first time you should see a welcome screen (if not the go to the top menu and click the settings button and then click “Open the welcome screen”). Create Educational ScenesIn session 2 you will learn more about how to create educational scenes with Algodoo. In our step-by-step lesson tutorials you will learn how to create your own educational scenes and what educational aspects and related questions that should be considered. The lesson tutorials require a little more of your patience and skills, yet at the same time they will encourage you to find your own ways of creating components and scenes within Algodoo.
Tutorial – Float and SinkStart by opening the “Float and Sink” lesson tutorial. In this lesson you will learn how to work with water and density inside Algodoo. Take time stepping through the guide and answer the given questions.
Tip: When opening a lesson tutorial. Move the tutorial window to the upper right corner in Algodoo.
In this way you will be given more space for creating your scenes. Algodoo LessonsIn session 3 you will take a closer look at Algodoo Lessons. This is a library with more than 60+ teacher-created lessons, each and every one corresponding to different areas in the curriculum. Algodoo Lessons is also designed for easily drafting, saving and sharing with other teachers or students who need content support when using Algodoo. Quick tourStart by opening the lesson library. You will first enter a Welcome screen. Step through the Quick tour that will guide you through basic features and the lesson layout.
Browse & Search lessonsYou can search among all Algodoo lessons using the search table or by using the search tab in the upper right corner. Start by entering the browsing table and look for lessons by selecting your “Language”, “Target group”, “Lesson category” and “Teaching discipline”. All lessons that match your preferences will then be listed. Example: Language – English, Target – Key stage 3, Category – Demonstration, Discipline – Static forces. Try searching for lessons with the quick search.Search words: Force, friction, energy, optics, etc. Open & follow a lessonOpen and read your first lesson.
Get familiar with the lesson layout and structure. Remember that all lessons in the lesson library are split into three different sections: 1 – General info table about the lesson, 2 – attached scenes to download and run, and 3 – a step-by step description on how to perform the lesson within Algodoo. Run a search for a specific lesson.
Open a lesson from the list. Read the lesson information to get familiar with the content. Open the attached scene or follow the step-by step guide on how to design the scene. Reflect over the lesson content and design.
Create & edit your own lessonFor creating and sharing your own lessons you need a personal account (see step 2). You create a lesson by clicking the “New lesson” button and enter the necessary fields. First open/create a scene that you want to add to the lesson library. Click the “New lesson” button. Enter the general information about the lesson you want to create.
Attach a scene. Add steps on how to perform the lesson. Save lesson as a draft. You can then complete it later on.
List your drafts by clicking the drafts-icon. Open your lesson again. Make some changes. If ready for publishing, click the publish button or save the lesson as a draft again.
Introduction Marbles are the most important things in any marble races. Without marbles, it wouldn't be a race. Marbles are made out of two different parts-circle and tracer. The tracer is not nessacery, but a lot of people use them.Circle The first thing people needed to do to make a marble is to make a circle that rolls like a marble and bounce like a marble (Except if they are using custom marbles.).
First, use the circle tool to make a circle. Don't make it too big, otherwise it will not bounce much, and also don't make it too small, it moves a lot faster, bounces higher and it is easier for them to glitch out the track.
So about a quarter of a meter for each marble. Right click on the marble, go to appearance and choose a color you want. Deselect 'Draw Borders' if you don't want the borders to appear for the marbles (It looks the same for a completely black marble.) Also deselect 'Circle Cake' if you want it to look neat (Again, it looks the same for a black marble.). Now you have your circle.Tracer This tracer part is optional.This part is very simple. Right click on your marble, go to Geometry Actions and select 'Attach Tracer'. The tracer will appear as the same color as your marble.
Select the tracer, go to Tracers, change 'Fading time to something low, but not zero. If you don't want the tracer to show up at the front, deselect yourmarble by clicking somewhere else, select the tracer, go to Selections and select 'Move Selected to Back'. You won't see it anymore, but it is still there- behind the marble.